Cologne, Germany, August 12, 2014- Sony Computer Entertainment Europe Ltd. (SCEE) today announced the evolution of PlayStation®4 (PS4™), with a huge range of exclusive software announcements from both SCE Worldwide Studios (SCE WWS) and third party developers and publishers, System Software Update 2.0 bringing groundbreaking new features to the console and a focus on innovative new gaming experiences.
At the Gamescom trade fair in Cologne, Germany, SCEE unveiled an update for the social hub at the heart of PS4 including a revolutionary new feature called Share Play, which allows gamers to invite their friends to enjoy interactive gaming experiences they may not already own, whether it’s to help defeat a tricky section of gameplay or compete in a shared multiplayer experience.
A number of exciting new exclusive games for PS4 were unveiled including the first party horror title Until Dawn™,allowing players to craft a bespoke interactive experience based on their actions and WiLD from Michel Ancel’s newly formed Wild Sheep studio. Other exclusive games unveiled included The Tomorrow Children™ from industry veterans Q-Games, Alienation, from Housemarque and Tearaway™Unfolded, a reimagining of the award-winning PlayStation®Vita (PS Vita) title. Showcasing PlayStation®’s focus on innovation, a variety of fresh new titles were also unveiled for PS4, including, The Vanishing of Ethan Carter from The Astronauts, Hollow Point, Rune Master both from Paradox Interactive, Hell Blade from Ninja Theoryand PT from 7780s.
Away from software, SCEE also announced plans to expand its innovative PlayStation ecosystem throughout Europe, with the PlayStation™Now beta due to hit the UK in 2015, as well as the announcement of the European and PAL territories launch for PlayStation®TV for just €99, on the 14th November.
Showing a clear commitment to The Players, the conference featured fresh gaming experiences for the PS4 system, designed to capture the imagination and offer a glimpse of the adventurous spirit of game development. Jim Ryan, President and CEO of SCEE, began the presentation by saying: “At PlayStation, we’ve always taken the European market extremely seriously and have been fascinated by the way that Europeans embrace some of the most original, unusual and surprising experiences that we offer.”
PlayStation’s enthusiasm for exciting new content was matched by their third party developers and publishers, with the likes of Destiny from Bungie and Activision, Day Z from Bohemia Interactive, Shadow of Mordor from Warner Bros. Interactiveand Metal Gear Solid V: The Phantom Pain from Konami Digital Entertainment also on show.
As part of PlayStation’s continued commitment to The Players, this year’s conference burst out of the blocks, before Jim Ryan took to the stage, with updates on big titles from SCE WWS all available over the next six months:
PlayStation went on to showcase the innovation and imagination of developers across the globe, highlighting their willingness to leverage the potential of PS4 to push the envelope and provide truly breakthrough experiences. A range of unique, compelling and quirky experiences were on show to demonstrated the level of choice coming to the diverse PS4 community
SCEE showcased the diverse range of partnerships across the entire gaming spectrum as well as the plethora of awe-inspiring PS4 games being produced as a result
Just as critical to the PlayStation experience is the technology that underpins it. With social connectivity at the heart of PS4, SCEE announced the evolution of its system software promising groundbreaking new ways to interact with this global gaming community
SCEE unveiled plans to expand the PlayStation ecosystem in the European markets over the coming months
Senior Vice President of SCE WWS, Michael Denny, unveiled even more 1st Party exclusive games for PS4
Michael Denny closed the show by announcing two brand new IPs, developed in Europe, coming exclusively to PS4
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Sony Computer Entertainment Europe (SCEE), based in London, is responsible for the distribution, marketing and sales of PlayStation®4 (PS4®) computer entertainment system, PlayStation®Vita (PS Vita) portable entertainment system, PlayStation®3 (PS3®) computer entertainment system, PSP™ (PlayStation®Portable) handheld entertainment system and PSN software and hardware in 109 territories across Europe, the Middle East, Africa and Oceania. SCEE has revolutionised home entertainment since they launched PlayStation® in 1994. PlayStation®4 redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalisation and deeply integrated social capabilities. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity within a real world context. PS3® is an advanced computer system, incorporating the powerful Cell Broadband Engine and RSX processors. PSP® is a handheld entertainment system that allows users to enjoy 3D games with high-quality full-motion video and high-fidelity stereo audio. SCEE also develops, publishes, markets and distributes entertainment software for these formats, and manages the third party licensing programs for the formats in these territories.
More information about PlayStation® products can be found at www.playstation.com.
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