Tokyo, April 15, 2015 – Sony Computer Entertainment Inc. (SCE) today announced that the PlayStation®4 (PS4™) exclusive title Bloodborne™ has cumulatively sold through more than 1 million units*1 worldwide as of April 5, 2015. The lauded action RPG takes players through haunting environments filled with terrifying creatures and exciting new multiplayer possibilities. Hailed for its unrelenting artistic vision and endlessly addictive gameplay, Bloodborne continues to garner overwhelming acclaim from gamers worldwide and has made a great contribution to the expansion of the PS4 platform.

Bloodborne was a new challenge for us, and our goal was to create a title that took full advantage of the power of PS4,” said Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios (SCE WWS). “I am thrilled that so many users have been enjoying the extremely rich and detailed world, beautiful melancholic atmosphere and palpable tension of Bloodborne. SCE WWS will continue to bring exciting software titles that offer entertainment experiences only possible on PS4.”

The latest collaboration between SCE JAPAN Studio and From Software, who previously partnered to create the award winning Demon’s Souls, Bloodborne expands on its proud legacy with an emphasis on deadly combat, exciting new multiplayer experiences, and the search of the unknown. Players become beast hunters in a story that revolves around an ancient cursed city of Yharnam.

SCE will continue to expand the world of PS4 through the introduction of attractive software titles and network services.

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  • *1Includes both Blu-ray Disc™ sell-through quantities and download version sales on PlayStation®Store. Sales data in Japan collected 3/26/2015 – 4/5/2015, in Asia 3/24/2015 – 4/5/2015, in North America 3/24/2015 – 4/4/2015, in PAL regions 3/25/2015 – 4/4/2015.

About Sony Computer Entertainment Inc.

Recognized as a global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develops and markets the PlayStation®4 computer entertainment system, the PlayStation®3 (PS3™) computer entertainment system, and the PlayStation®Vita (PS Vita) portable entertainment system. SCEI has revolutionized home entertainment since it launched PlayStation® in 1994. PlayStation®2 further enhanced the PlayStation® legacy as the core of home networked entertainment. PSP® (PlayStation®Portable) broadened the entertainment experiences into the portable arena. PS3 is a computer entertainment system that incorporates the powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity. PlayStation®4 redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization and deeply integrated social capabilities. PlayStation™Network, that includes PlayStation®Store, delivers unparalleled online gaming experience to PlayStation users. PlayStation™Now, a streaming game service that leverages cloud-based technology, enables users to instantly enjoy a wide range of PS3 games on numerous Internet-connected devices they use every day. SCEI also delivers the PlayStation experience to open operating systems through PlayStation®Mobile, a cross device platform. Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC and Sony Computer Entertainment Europe Ltd., and its division company, Sony Computer Entertainment Japan Asia, develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in their respective markets worldwide.

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Readers are advised that the press releases and other information posted on this site are current only on their original publication date. Please note that such press releases and other information may now be outdated or rendered inaccurate due to passage of time or subsequent material changes in facts and circumstance.