Community Involvement Activities

Japan

Educational Activities

Guest Lectures about Video Games (2006 – ongoing)

In conjunction with ACE (NPO the Association of Corporation and Education), SIE has developed classes on the video game industry for elementary, junior high and high school students. These classes are offered pro bono at schools across the Japan. In addition to educating students about the industry, these lessons contribute to their healthy growth and development by cultivating their media literacy.

ACE (NPO the Association of Corporation and Education)    *Only available in Japanese

Remote classroom using toio™ (2019 - ongoing)

In an effort to address educational inequality, we are offering free remote learning programs to elementary school students in rural areas and on remote islands where there may be little interaction with companies in collaboration with Professionals for All Schools (NPO).  Students learn about difficulties developers overcame in course of development of toio, SIE's robot toy, and then work in groups for the project to "create a new kind of play” by using toio.  Afterwards, they communicate online with a toio developer in Tokyo and give a presentation about the results of their projects.  Our aim is to foster children’s problem-solving skills, cooperativeness, and creativity, as well as broadening their horizons to include work and the world outside of school.

Professionals for All Schools (NPO) *Only available in Japanese

CurioStep with Sony (2020 – ongoing)

SIE participates in the Sony Corporation-run "CurioStep with Sony", which uses technology and content created by Sony Group to carry out various education programs. Alongside current SIE engineers, students will learn mechanism of electronic devices, how to use tools, and deepen their interest in and appreciation of craftsmanship through workshops using familiar PlayStation® products.

See the following reports for more information about these workshops.  

CurioStep with Sony